Imigon
The first public moment for a New York music and culture platform: a teaser you play with, not read.

You are now entering ( Brief )● 01 / 05
No product yet.Just a first impression.
Imigon is a venture-backed music and culture platform founded in New York, building the infrastructure for how artists and audiences connect. Before the product launched, it needed a teaser website: the brand’s first public moment.
At Future Corp Paris I designed the UI, curated the motion assets and built interactive prototypes, working with the creative director and a developer through to launch.
“How do you introduce a music platform before anyone can use it?”
You are now entering ( Prototypes )● 02 / 05
Sketchingin code.
Alongside the screens, I built quick prototypes in the browser with three.js to feel how music could move on a page: vinyl records and dancers pouring towards the viewer, a field of floating stickers and figures, a cloud of 3D shards.

You are now entering ( Motion )● 03 / 05
A library of motion,six artworks.
I collected and sorted the motion: chrome letters, pixel hearts, planets, smileys, glitches and loops, gathered in one folder. On the live site it comes together as six artworks. Each one pairs a background, a hero figure, its own centre button, a set of stickers and six sound effects.




































































You are now entering ( Result )● 05 / 05
Live,and still playing.
What I’d change. The first screen asks a question before it shows anything, and every artwork waits on heavy GIF and video files. Today I’d open straight onto the first artwork, muted, and make sound one tap inside the phone.
Teaser screens captured from the live site in October 2026; prototype and teaser videos are my own screen recordings. The motion folder holds third-party GIFs I collected as source material.





